1/29/2024 0 Comments Blizzard diablo immortal reactionsWe spoke to Wyatt Cheng, lead game designer on Diablo Immortal, as BlizzCon ended about how it’s been to see the reaction online. The gameplay trailer has a similar ratio. Reducing microtransactions and narrowing them down might’ve helped a lot, along with selling the game at a full price, which would have been a fair offer.Diablo Immortal was announced at BlizzCon this year, and, to put it gently, the community have not responded well to the news.Īt the time of writing, the cinematic trailer for Diablo Immortal has 419,000 dislikes to just 14,000 likes. Perhaps, Blizzard’s biggest mistake was to keep all the mechanics intact for the PC release. And while Diablo Immortal is performing somewhat confidently on phones amongst numerous other money-grabbing mobile grinders, the game has flopped hard on PC with its predatory monetization system. Fans have been hoping for a signature gaming experience despite the initial negative response to the announcement. The in-game store indeed works differently, but in reality, it takes just an extra step to achieve the same result of acquiring powered items.ĭiablo Immortal being globally hated by the franchise’s core audience isn’t hard to process. According to Cheng, reports on Diablo Immortal’s microtransactions were misleading and harmful to the game’s reception. Recently, the game’s been blamed for incorporating a game-breaking kind of microtransaction, which forced Game Director Wyatt Cheng to address such claims on Twitter. With all the criticism surrounding Diablo Immortal, it’s easy to get under the influence of misleading information.
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